![]() ![]() ![]() The team with the most points at the end of the 8-minute mission will be the winners.Īfter viewing the mission results, development points, rank EXP and equipment research progress will be tabulated. Points are earned for performing objectives and foiling efforts from the opposition. Base repairs can no longer be done if it has been destroyed. The pilot can also do a field repair by switching to a repair tool. Heavily damaged MS units can be repaired by returning to base and standing idle within it's vicinity. The player can opt to utilize said vehicles to perform an infiltration, retreat to safety, or in the case of tanks, have an alternative offensive option when unable to access a usable MS. From there they will have the choice of either spawning on foot or with an MS (unless the player was subdued on foot, in which case no new MS can be assigned until the unmanned/stolen unit is recovered/destroyed).īases and outposts have utility vehicles near them. If defeated, the player can respawn near the base, where the MS unit was left after disembarking, captured outposts, etc. Severely damaged leg parts will affect walking speed, and will not be able to support the weight of the MS at the end of a boost dash or jump, resulting in a knockdown. If the head part is heavily damaged, the radar will be disabled and the camera view will become grainy. ![]() A self-destruct timer will start after riding, and will kill the pilot of he/she does not disembark in time.Īside from armor damage, head and leg damage is also calculated. Unmanned enemy MS can be stolen to temporarily impair an opposing player's performance, though it does not allow for false flag tactics. ![]() This is also the only way to capture an outpost and arm/disarm a bomb on the enemy base. However, there is always the risk of being hit by mobile suit weaponry (which will result in one hit KO), interception by other players on foot, and the unit being stolen/destroyed while unmanned. The player has the option to disembark from his/her unit to avoid detection when performing an invasion. Invade the opposing force's base to destroy it with a time bomb.Capture outposts scattered around the map area.Once all launch preparations are complete, teams will emerge from their respective home bases and start a mission with several objectives: 4.2 Desert/Desert (Clear/Night/Sandstorm).Strong against Artillary type MS, but weak against All-Purpose MS. Strong against Melee type MS, but weak against Artillary type MSĪrtillary/Yellow units are durable and have powerful long range weaponry, such as cannons and sniper rifles, but are slow, and few have melee weapons. Strong against All-Purpose MS, but weak against Melee MSĬlose-Combat/Red units can only equip low-power ranged weaponry, such as machine guns, and beam spray guns, but most can perform a combo attack by pressing the attack button alongside left analog stick movements. MS are categorized into 3 types: All-Purpose, Artillery, and Close-Combat.Īll-Purpose/Blue have balanced stats and can equip a variety of weapons, such as machine guns, beam rifles, and bazookas. The game will not begin until there is an equal number of participants and players from both sides confirm a complete launch preparation. If entering a Quick Match, the player will be randomly put into the Federation or Zeon forces. Players are grouped into teams, minimum of four, maximum of six per side. ![]()
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